This sequence repeats for virtually every level. Then MORE enemies pop in, and there’s MORE dialogue and once the level actually starts, there are SO MANY enemies, half of which are bosses. My biggest complaint about Project X Zone 2 is that it’s exactly like what came before: you start a stage that has relatively few enemies, you have a couple fights, and then more enemies and more story exposition pops in. A few characters can attack multiple enemies from the map, which is handy, although doing so drains a precious resource (XP, as opposed to HP or SP). Move your units around a grid, attack enemies with the A button plus a direction, the L and R buttons to call solo units and allies, and the Y button for special attacks. The gameplay is otherwise exactly the same as in the predecessor. ![]() ![]() This encourages you to use every pair/solo unit judiciously, and not just play favorites. Characters learn new attacks and skills as they level up. New to this sequel, you earn “CP” points in battle and can use those points to boost a character’s attacks and buy new skills. You’ll also want to experiment with equipment and accessories, a process that takes forever because you have so damn many characters. Figuring out which pair units mesh best with which solo units is part of the fun, so swapping between missions is encouraged. They are from Strider, allegedly.Įventually you control a roster of seemingly 100 characters, including pair and solo units, which are two different unit types that can be paired together. ![]() There are enemies named Ton Pooh, Pei Pooh, and Sai Pooh. Sakura Shinguji, Gemini Sunrise, and Pai Chan show up around hour 20. Do you have any idea what Captain Commando is? How about Star Gladiator or Summon Night? Remember Taki’s blonde student in Soul Calibur V? And new characters crop up constantly throughout the lengthy story. The game’s new characters, both allies and enemies, could be round up and labeled “Deep Cuts,” especially for American audiences. Project X Zone 2 features many of the same characters as the original (and reuses their assets as well), but also a couple Nintendo characters because why not? You’ll find Chrom and Lucina from Fire Emblem Awakening and also Fiora and Metal Face from Xenoblade Chronicles. Almost four years removed from that playthrough, I can safely say I genuinely enjoyed the game, but I was a little worried about the sequel-would it be more of the same? Turns out, yes: it absolutely is. By the end of that game (if you make it that far), you hate the game, all the characters, the game mechanics, and yourself. The sequel for Project X Zone (titled Project X Zone 2: Brave New World) was localized and released on February 16, 2016. It contains a larger character roster, consisting of both newcomers and veterans from the first game.Unfortunately, Project X Zone lasted about 20 hours longer than it needed to. As a result of this strange renaming, and the likely legal issues that could ensue due to Bruno's resemblance to the movie character John McClane, the outfit has been modified as shown here. Dynamite Deka was renamed Die Hard Arcade when it was localized despite it had nothing to do with the movie. Second, Bruno Delinger's original outfit has been modified to look different due to possible lingering issues with the original Die Hard movie. During battle, there are English subtitles for the characters' lines. First, it does not feature English voice acting, retaining the Japanese voices. The game is exactly the same as the Japanese version however there are two additions. ![]() Project X Zone was localized and released on June 25, 2013. The tactical RPG featuring a large crossover between Namco, Capcom, and Sega (Nintendo).
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